

When shields, thrusters, or weapons are used the energy is removed from the player and is reflected in the HUD. The player interacts with the ground terrain collider allowing it not to fall through the ground. The player roams around using the keys and mouse, and will collide with in game objects. If the player destroys a bot the bot will start a death animation and then die adding a point to the player. If a shoot from a bot destroys the player the bot will do a victory dance. If the player shoots at a bot the bot will get within range and shoot at the player. If the player gets within the range of a bot it will fire upon the player. The bots will roam around in a predefined area and will use the terrain mesh collider to stay on the terrain. The click sound will be used when clicking on buttons in the menus and when Junior switches weapons.Įnemy bot event handing will be very basic. Enemy bots will make random sounds as well as sounds as when the bot moves, uses weapons, and explodes. Weapon audio will be played what the appropriate weapon is used, and this includes shields and thrusters. Eerie Music will be played when no other music is played at randomly spaced out intervals. Entering a scene will induce that scenes theme music. Level Three Through Four are in the Same SceneĪudio events are handled in only a few ways.The online resource also includes a forum that players can help each other and exchange notes and will be heavily monitored by the development team. The online help is based on wiki system in which changes and notifications can be easily changed to streamline errors correction, changes, and player tips. Unity automatically adjusts demand based on player hardware.Usually placed at camera to receive environment sounds.will use Wave for sound effects and MP3 for music Supports up to 256 simultaneous channels\.Better at low bitrates (64 kbps) than MP3.Free, open source (no licensing required).AIFF (high quality, memory intensive, fast).Wave (high quality, memory intensive, fast).Clues about what is about to happen (but be careful).Thousands of pre-built assets available online.World collision functionality for particle effects.Built-in shaders and custom shader support.

Import materials from 3D packages for reuse.Enhanced control over character animation.Proprietary: 3DS Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files.Uses JavaScript or C# for scripting purposes.

